Mods
Mods can appear on top of the core Pepemoss game and add new ways to plan, engineer, and connect with external systems.
Task Management
The task management mod is needed so the player does not lose context about what they are doing in the game.
Capabilities:
- Notes for quickly saving information.
- Short tasks with deadlines.
- Short tasks without deadlines.
- Roadmap planning.
- A simple kanban-like board for atomic tasks.
- Linking tasks to props and storage state.
- Linking specific recipes and props to tasks.
A task can be represented as a separate node: a Markdown document with an editor, where props, files, and other game entities can be attached.
Pepeunit
The goal of the Pepeunit mod is to turn a complex engineering platform into a clear, living, and interesting environment where device creation, link setup, deployment, testing, diagnostics, and incidents become part of gameplay.
Mod mechanics:
- Adds input and output voxels to the workshop.
- Allows env variables to be specified for recipes and props.
- Adds screen renders.
- Adds load analysis capabilities.
- Links recipes and props to the Pepeunit registry.
- Connects IRL Units with specific props.
- Makes prop state in the game depend on the Pepeunit instance connected by the user.
- Allows load tests for Unit props.
- Adds system-load quests.
- Shows data, errors, latency, and other information from MessageProcessor.
- Adds incidents as alerts from the instance.
- Makes external signals useful or dangerous.
- Turns bad links into sources of overload, noise, and failures.
- Adds a satellite antenna building when an instance is connected to the game.
- Adds quests for DDoS, finding the noisiest unit, and similar scenarios.
Situations the player must react to:
- A device is assembled incorrectly and goes
offline. - Automation is formally correct, but logically bad.
- Too many links create noise and overload.
- DataPipe is misconfigured and lets garbage data through.
- An instance moves from
greentoyellow, then tored. - In
redmode throttling is enabled and new devices cannot be created. - An external island creates controlled DDoS load.
- A quest fails because of bad uptime, test errors, or resource loss.
- The player's island creates DDoS.
Board Firmware for Pepeunit
The board firmware mod will let the player press an upload button in a recipe, choose a board, and upload the prop representation for Pepeunit.