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Pepemoss Game

The Pepemoss game is cyberpunk loyal to nature. The world consists of compact cyber-villages embedded in landscapes and environments. The population is made entirely of automatons: robots with human minds.

The player is also an automaton. They gather resources, build, repair, design props, develop tools, and move their work between sessions and friends' worlds.

Game Guidebook

The game needs a guidebook: a manifesto of what it brings to people and what rules it gives to the world.

Base guidebook topics:

  1. Philosophy.
  2. Ethical rules.
  3. Political system.

Core Idea

Everything in the world is made of voxels with different material types. Almost everything can be mined, destroyed, repaired, or built.

The world is split into two layers:

  1. Static - landscapes, liquids, gases, solid objects, and props attached to them. This is what can be mined.
  2. Dynamic - objects created from recipes. These are destroyed as whole objects.

The world is initially slightly aggressive toward the player: moss always tries to capture and destroy buildings. Other automatons can also respond if the player steals resources or blows up structures.

Style

  1. Visual style: cyberpunk.
  2. Graphics: voxels.
  3. Setting: engineering sandbox with RPG mechanics.
  4. Procedural generation: cities and landscape.