Player Tools
Player tools are needed for gathering, building, defense, moving resources, and working with recipes.
Weapons
Weapons can be assembled in a conveyor-like way from cycles, multipliers, sights, projectiles, and materials.
Parameters:
- Sights: optical, infrared, magical.
- Projectile types: rockets, bullets, plasma, railgun, flamethrower.
- Projectile contents: explosives, liquids.
- Materials affect mass, recoil, and durability.
- A badly assembled weapon can explode in the player's hands.
Replicators
Replicators are building modules.
Capabilities:
- Different tiers for different grid sizes.
- One-time and cyclic building.
- Templating existing buildings.
- Building speed depends on energy and voxel count.
- Fast prop construction through a one-time object, for example a house grenade.
- Filling large spaces with props from different categories.
- Creating props by whitelist and blacklist.
- Compressing a region of space for storage as a storage prop.
Filling modifiers:
- Randomization.
- Landscape types.
- Decay level.
Gathering
Gathering tools:
- Syringes.
- Flasks.
- Drills.
- Chainsaws.
Backpacks
A backpack can provide:
- Storage access.
- Energy storage.
- A communication portal at later levels.
Exoskeletons
Exoskeleton capabilities:
- Force fields.
- Built-in medkits.
- Places for attaching props.
- Carrying capacity.
- Protection from certain projectile types.
- Protection from external conditions: lava, water, hot gas.
Voxel Crafting
Voxel crafting from resources should preferably be split into tiers: from ground crafting to CNC-machine crafting.
Additional directions:
- Resource upgrade tree.
- Resource enrichment.
- Liquid mixing.
- Liquid upgrading.