Physics
Physics in Pepemoss should depend on voxel and prop parameters. Materials, shape, mass, energy, and links between objects determine world behavior.
Physics Areas
- Entropy.
- Liquids.
- Gases.
- Strength.
- Hardness.
- Elasticity.
- Mass.
- Force.
- Energy.
- Radio waves.
- Circuit physics.
Role in Gameplay
Physics is needed not only for simulation, but also for engineering gameplay. The player should understand why an object works, breaks, overheats, leaks, loses energy, or creates an emergency.
Physics should reveal:
- Recipe quality.
- Material properties.
- Environmental conditions.
- Consequences of bad connections.
- Limits of mass, energy, and strength.